Perfectly Peculiar Pixels #10

🟧🟩🟧 Conveniently timed perfect tools for the semester endgame!

This semester’s endgame is nigh!
There is no substitute for hard work, but working smart while working hard will get you dramatically further. Thus, in the interest of receiving dramatically better work at the end of the semester, here are a few tools to help you work smarter. All of these should be your standard tools going forward anyway.

Can’t paint like your favourite artist?

InstantStyle can resolve that problem for you by trying to match a style you feed into the system with a source image.

The kind of inflation you need every day!

Free with a limited credit system, but always available, and effective for sprucing up your presentation images.

Impressionism, expressionism, cubism, pointillism, and similar -are these things outside of your current skill wheelhouse? Do you have a good reference image you can use that displays the style well? That’s all you need to start generating images in the style of the reference. ā€˜Advanced’ mode offers you the ability to use a ā€˜source’ image, so you can go from an existing image or photograph to something (more or less, obviously) in a different style. Not a be-all-end-all, but a (free) arrow you should have in your quiver when attempting styles you think are out of range.

With the current state of Google Search being arguably a much worse experience than it was 2, not to mention 5-10 years ago, finding images of decent quality for your final presentation might be more work than it’s worth. While not perfect, this upscaler can help you get the sharpness at the resolution you need. The main drawback I found is that it also attempts to sharpen parts that are purposely blurry, but by now you should know how to deal with that in Photoshop ;)

The game UI reference site you wanted but didn’t know you had!

Arriving to you at a perfect time to aid you in your final assignments, and a good thing to bookmark for any future projects.

ā€œA Good Writer Should Read Twice as Much as they Readā€!

It only stands to reason that a good game User Interface designer should ingest more UI than they produce as well.

This is the biggest discovery I made this week, possibly this year so far. Well organized, well tagged and categorized, this is an amazing tool for all your game UI references. Well worth bookmarking as no matter what kind of genre you’re working on, you will find useful references from this website.

While the graphics can be cynically referred to as the ā€œshader heavy texture light default pleasant 3D indie gameā€, there is one mechanic that sold me. Whenever a game offers you the ability to combine different magic effects, and lets you have at it, I remember Elder Scrolls III. Whether or not this gives you the freedom to conjure up an absolute overpowered mess like you could in Morrowind, I’ll need to play more to find out. But I added it here for you to remember that making games isn’t all about synthesis, but a lot of analysis as well.

This had to be worse than playing Dark Souls with a Guitar Hero controller…

In Feburary 14, a special game of Pokemon Red was started on Twitch. A famously single-player game, was controlled through Twitch chat, by people tuned in to the feed.
It only took 16 consecutive days (of chatting into the machine) to beat the game.